The Chain of Time
- Betalille

- 26 févr.
- 1 min de lecture

The original idea of the Chain of Time was to challenge myself into creating some new lands, and re-writing the story that I made in two older mods that were called The Warrior of Rivercrest and Fugitive of the Natural Order. Its story takes a lot of inspiration from lore that was introduced in The Elder Scrolls: Blades, but mixed with elements from the lore of The Elder Scrolls Online.
As of today, it is still one of my biggest projects ever, and one that I am most proud of. The lovely team of voice actors and actresses I worked with also elevated this work as one of my favorites ever.
The story takes place in the islands of the Chain, a small archipelago of islands near Hammerfell, where something magical happened twenty years ago and caused the sand to turn black, the plants to turn purple and the usual palm trees turned into purple aspen trees. Your role is to discover what happened and to travel through the Abyss with Nicolas Gavinius, a new follower.
If there was one mod that I would want you to play, it would be this one. It might not have the best writing, nor the best landscapes, but it still harbors a special place in my heart.


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